Absolver.v1.32.and.DLC.PS4-CUSA06282 TiTLE.........: Absolver TiTLE iD......: CUSA06282 CONTENT iD....: UP3643-CUSA06282_00-ABSOLVER00000001 SOURCE........: PSN VERSiON.......: v1.32 Remaster & DLC REGiON........: USA MiN FW........: v4.70 LANGUAGES.....: English, French (France), German, Japanese, Portuguese (Brazil), Spanish BASE SiZE.....: 15.3 GB (16,446,980,096 bytes) BASE MD5......: 3C4901CFBBE008FC63C2EED74525A74F DLC SiZE......: 1.00 MB (1,048,576 bytes) SUPPLiER......: FUGAZi KEYSTONE......: Original PSN URL.......: https://store.playstation.com/en-us/product/UP3643-CUSA06282_00-ABSOLVER00000001 *** DLC iNCLUDED *** - Adalian Forest Pack *** GAME iNFO *** Absolver is an online multiplayer combat experience where players are placed behind the mask of a Prospect by the ever-present Guides, the new rulers of the fallen Adal Empire that will determine your worth in joining their elite corps of enforcers. Prospects will wander forsaken lands, encountering others to learn new combat skills, acquire weapons and armor, and engage in solo duels and intense three-on-three battles. Players will define their Prospect's approach by picking a combat style, a weapon of choice, and arranging attacks in their Combat Deck to design their unique and personal attack flow. Through battle with opponents, sparing with friends, and even taking on a mentor players will expand their knowledge and mastery of combat with new moves, weapons, and armor on their journey to Absolution. Gameplay modes include solo play, online cooperative modes, and online versus modes. *** Patch v1.32 *** - Fix localization issue *** Patch v1.31 *** - Add Japanese localization *** Patch v1.30 *** - Gameplay fixes and balancing *** Patch v1.29 *** Winter Update features: - Four new Winter equipment sets available in the Essence Shop: Guide Lieutenant, Mountain Warrior, Uring Idolator, and Uring Heathen. - Two "snowy" versions of maps (Birdhouse, and Pier) - Various bugfixes and optimizations - Gameplay balancing (see below) Gameplay fixes and balancing: - Fixed an issue on the dodge iframe duration (could be 4 instead of 2 in some cases) - Fixed an issue where the avoid side (special ability and attack property) was not working in specific cases. - Reduce the iframes on dodge side from 2 to 1 (still no iframes on dodge forward/backward) - Reduce dodge distance - Decrease walking speed in combat *** Patch v1.27 *** School: - UI: You can now View and Invite a player directly from the Leaderboard - UI: Added Detail panels for School Gestion and School Challenges - UI: Fixed a visual glitch on rematch in Combat Trial - UI: You can now view the profile of the Top 3 players in your School - UI: Added some popup prompts when leaving / joining a School - UI: Improved information displayed when clicking on another player in the School - UI: Fixed some Leaderboard issues where the details wouldn't display after several swaps between leaderboards - Fixed some issues with School XP - Players cannot change their inventory in Combat Trials while participating in a School Challenge anymore Misc: - Fixed various overlapping issues in the Menus and some specific languages - Fixed various lighting issues in the game - Fixed a color mismatch with the Shabu Guard Set - Fixed some issues related to Coop in 1v1 and getting back to the Main Map *** Patch v1.26 *** - Inventory repair for players who have lost some equipment *** Patch v1.25 *** Combat: - Fix extra stun frames in Earthquake, Shockwave, Gravity, Snatcher - Fix issue with perfect link Debugs: - School combat style experience not being validated have been fixed - Fixed an issue where an item named Arcell 3 would be looted - Various other bug fixes *** Patch v1.24 *** Changes: - Debugs and optimizations *** Patch v1.23 *** New content: - Downfall Game Mode - New Game Mode focused on PvE Experience - Supports 1, 2 and 3 players (cooperation or matchmaking) - Procedurally generated environments and objectives - New items in the shop unlocked with progression in Game Mode Faejin Combat Style: - New Combat Style unlockable - New attacks, both bare hands and sword New Powers: - 4 new Powers unlockable via progression Updates to existing content: - Schools Update - New: School Challenges - Updated: Leaderboards - Updated: School Rewards Combat Trials Update: - Updated: Reward Screen - Updated: Schools Challenges integration in 1v1 Changes: - Overall Debug - Overall Balancing *** Patch v1.22 *** Debug: - Fix issue with Portuguese texts being switch to Spanish... *** Patch v1.21 *** Debug: - Correct connection issue with some FAI (most cases in EAU) *** Patch v1.20 *** Debug: - Fixed network related issues *** Patch v1.19 *** Debug: - Fixed network related issues *** Patch v1.18 *** Debug: - [GEAR] Fixed an issue where new Gear from the Ripa Warrior and Forest Dancer sets couldn't be obtained by the player - Changed the way the matchmaking works: ping between players is now better taken into account - Set up a better way of handling ping's abrupt changes - Fix some teleport issue due to lag - Other various bug fixes related to online *** Patch v1.17 *** Debug: - You can now add gold weapon to your School rewards - Fixed a bug where Weapons looted in Rift Disks are not available in inventory - Fixed a bug in the Remapping feature where players couldn't rebind their special ability with a binding other than mouse. - Fixed a bug in the Remapping feature where the "Invalid key" prompt was displayed when it shouldn't be - Fixed a bug where the player could sheathe a sword without spending tension shard(s) - Fixed a recurrent crash on PS4 - Fixed a desynch issue generating lag - Fixed an issue in the Birdhouse map where the players could escape from the 1v1 area *** Patch v1.16 *** New Content: - Prestige System have been updated - School System have been updated - Two new 3v3 maps are available - New Gear is available in the Shop and Rift Disks/Coins - New Remapping options are available *** Patch v1.15 *** Debug: - Crash fixes - Fix a bug where some attacks could not be unlocked *** Patch v1.14 *** Balancing - Khalt freeze frames have been reverted back to 1.12 state for this patch - Kahlt stamina cost increased 10 -> 15 - Tweaked gold link timings previously changed to have a better game feel - Tweaked standard release (recovery) previously changed to fit with attacks of the same power - Tweaked knockback in guard previously changed Debug: - [GAMEPLAY] Fixed Revived animation being stuck when the rescuer was interrupted by a hit - [GAMEPLAY] Fixed avoided not slowing down and not preventing use of perfect link *** Patch v1.13 *** New - Added new 3v3 intro and outro animations specific to Fighting Style - Level Design modification on the Oratian Quarters 3v3 map - AFK feature - Attacks' advanced details have been added - Attribute panel has been updated - We updated the error message displayed when a player can't get online. If the issue happens to you, please send an email to support_pc@sloclap.com or support_ps4@sloclap.com (depending on your platform) with the error code you have, we'll look into it Debug - Fix attack startup changing after an absorb - Fix double hit after an absorb - Fix Twist Parry Strike active frames - Fix parry direction for Twist Hips Slash and Parry Slash - Set the target on middle for Spiral Palm - Fix user score not reseted after matchmaking with a different opponent in 1v1 - Fix Tear Chief Undertop stats - Fix wrong wargloves in shop, Barbarian War Gloves are now available - Various debug on 3v3 game mode - Various debug on dye issues - Various text typos fixes in English language - Various debug on UI - Various debug on sounds & musics Gameplay Balancing (got to https://www.absolvergame.com/ for details) - Buff stagger and windfall - Nerf Kahlt and shockwave - Increase knockback of breaking attacks when blocked - Increase slightly impact on stamina when guarding - Nerf Fighting Style attribute bonuses - Buff attack damage attribute scaling - Increase weapons durability & disarm gauge. Give back amount of shards when sheath a weapon - Dodge anti-spam : Increase release 13  16 (no changes when cancelled by attack or special ability) - Various balancing on all attacks Misc - Credit menu has been updated - Dye menu layout has been updated *** Patch v1.12 *** New features: - Added Dye Feature. *** Patch v1.11 *** New features - 3v3 Combat Trial - Overtake - Overtake Combat Trial is played with 6 players, two teams of 3 - "Coop 3v3 Match": play with your coop group against other players in 3v3 game modes - 3 Maps are available in this mode - Private 1v1: "Friendly Match" play against a player in your coop group - Prestige expanded: - Players can now exchange fragments for Gear and Weapons - Players can now exchange crystals for Emotes - New gear is available through the Prestige System - Players can now dye their equipment with fragments - Emote Customization - Players can now customize their emote wheel with newly obtained emotes - Matchmaking can now be launched from the post-fight menu in Combat Trials Misc and Debug - [1v1 Combat Trial] Players can now fight in both Day and Night versions of the maps - [1v1 Combat Trial] Maps are now running at 60FPS on PS4 - Various debug in the Main Map (collisions, LODs, shader optimization)Lighting issues have been sniped, no more black assets :) - Debug on all FX - Fixed some issues regarding keyboard + mouse behavior when scrolling and right-clicking - Fixed some issues with sound, especially regarding to reverb effect and missing audios on some attacks - Kuretz & Risryn now give the intended amount of XP - Player cannot use shards after being silenced anymore - Charging attacks are now always interrupted when hit twice - Avoid successfull now always affect opponent - Parry active frame reduced from 7 to 5 (same value as absorb ability) - Gravity: - Hit character goes in overweight state - Overweight now also impact lockmove speed - Guard impact reduced from 50 to 15 - Stun reduced from 32 to 20, and block stun from 18 to 12 - Earthquake & Exhaust: "Charging" property replaced by Absorb property during buildup - Shield: Add Absorb property during buildup *** Patch v1.10 *** Code - Bug fixes. *** Patch v1.09 *** Code - Bug fixes. *** Patch v1.08 *** New Content - Prestige levels unlocked after level 60 - Rift Coins replace random loot drops in Combat Trials - Rift Disks allow to get rarer equipments and weapons - Win Crystals at each Prestige level - Spend Crystals to reset attribute points - Spend Crystals to acquire Rift Disks - Inventory management: Sort by, Salvage and Repair. - New equipment: - 4 new sets - 9 new masks, including 6 Halloween masks dropped by Marked Ones - 1v1 maps are now in night mode (temporary) - New "haircut" available at character creation: Bald ! Design - Most attacks, including thrust attacks, now require a specific parry direction to be countered (except Hadrunken, Obvious Slash and bare-hands rush attack for Stagger style) Rush - Decrease rush acceleration - Closer rush camera Rush Attacks - Increase stun duration on Rush Attacks - Decrease knockback on Rush Attacks Camera - The camera is now lower when close to walls. Shockwave - Range 230cm -> 280cm (as before 1.06) BUT knockback now depends on distance to caster (from 280 when close to the caster, to 84 when at the limit of the range) Items - Added rarity levels to all equipments - Updated drop rates (Rift Coins and Disks) Debug - [GAMEPLAY] 1v1 rematch : clear shards - [GAMEPLAY] Shards cannot be filled in practice anymore - [GAMEPLAY] Charging attacks now lose their property when parried - [GAMEPLAY] Silence power cannot be used without a target - [GAMEPLAY] Parrying a double hit attack doesn't result in being hit by second hit anymore - [NETWORK] Fixed a bug in hit knockback resulting in some awkward teleportation - [NETWORK] Fixed dodge position replication - [SAVES]: The game now detects if save is not valid and rollbacks to previous save if needed - [AI] Fixed a bug when AI would get stuck after a player's successful dodge - [SFX] Fixed issue with boss gate SFX sound was playing in PvP maps and during boss fights. - [DESIGN] Loot drops in Rift Coins and Rift Disks now give items in different color variants *** Patch v1.07 *** Design - Tweak guard range and guard impact on previously changed attacks - Revert dodge changes to previous settings *** Patch v1.06 *** Code - Fixed power loss issue (powers will be given back to the player) - Optimizations - Fixed bugs in schools menu - Fixed item loss issue in inventory menu - Fixed crash in cutscene - General Stability improvement Design - Absorb successful - Increase ghost damage refill (x2) - Decrease stamina bonus (50 -> 20) - Add +20 protection during 5s - Avoid successful - Decrease stamina bonus (40 -> 35) increase stamina cost 5 -> 10 - Character avoided: Decrease stamina refill (x0.3) during 1.5s Stamina malus (-10) - Parry successful: decrease stamina bonus (30 -> 15) - Stagger style: decrease range of side special attacks (190 -> 145) Attacks - Decrease range and impact on guard of fastest attacks - Increase impact on guard of Breaking attacks Shockwave - Cost 2 shards - Decrease range - Boost stamina during 5s Exploration - Decreased maximum number of AIs spawned at the same time - Fixed navigation issue in Oratian Quarter zone - other improvements 1v1 - Health refill based on players health ratio at the beginning of the round Fixed out of bounds issue in Adalian Columbary arena - Modification on the cross arena Others - Increase weight impact on stamina - Increase dodge iFrames (2 -> 4) - Keep shards after death UI - "Victory" & "Defeat" localised - Corrected misspelled english texts - Fixed cut off localised texts - School creation: added notification confirmation when school is created - Other improvements Art - Added six unique masks - Collision and navigation bugfixes - Optimizations Audio - Added two new tracks to 1v1 Game Mode - Added variety on foleys - Sound corruption fix *** Patch v1.05 *** Code - Network improvements - Cross region invites - Fixes on attack learning and combat styles - Added double save to avoid complete progression loss if a save get corrupted *** Patch v1.04 *** Code - Bug and crash fixes. *** Patch v1.03 *** Code - Crash fix related to combo edition - Engine crash fixes than can produce corrupted save data - Crash fix on dialog - Improved overall stability - Fixed school issues Art - Fixed waterfall shader issue *** Patch v1.02 *** Code - Various fixes related to menus and special conditions (cutscenes, death state) - Performance improvements: when in 3-players cooperation group, menus - Stability improvements: 1v1, map transitions Design - Navigation improvements all over the map: player and camera collisions Art - Fixed LODs issues - Various UI and menus fixes - Performances improvements: World map and cutscenes - Fixed Lighting issues. Languages - Added the following languages: French, English, German, Portuguese (Brazil), Spanish *** Patch v1.01 *** Code - Schools-related issues: school creation, 1v1 rewards - Various fixes related to Coop invitations and transitions - Various fixes related to the 1v1 flow, music, rematch and rewards - Stability improvements: World map, cutscenes, menus and 1v1 - Preorder sets integration - Start/End multiplayer related to invites and connection loss Design - PvE fights updates: Bosses and mini-bosses - Added minimap at altars Art - Fixed LODs issues - Fixed UI functionality, display and overlap issues - Fixed Water and waterfall behaviors issues - Performances improvements: World map and cutscenes Lighting - Improvements on visibility in dark areas - Fixed a bug where the lighting scenarios wouldn't trigger in 1v1 maps .. .';coxxxxdl:'. .'lkKXNNNNNNNNXKk:. .:xKNNNNNNNNXNNXNNNXl. .;o0XNXNNNNNNNNNXNNNNXNO' .':oOXNXXNXOlckXNNXNNNNNNNNx. ...',:ldxkKXNNNXNXk:. ;0NNX00XNNNNO; ...',;;:ccllooddxxkO0KXNNNNNNNNNNNXo. .'xXXx:..oXNXk, .':coxkO0KXXXNNNNNNNNNNNNNNNNNNNNNNNNNNNKo:clxKNKc. .lX0l. .,ldOKNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNKc...,oOo' .,oOXNNNNNNNNNNNNNNXXXXNNNNNNNNNNNNNNNNNNNNNNNNNNNXNNNXkxk0Kx,. .... .,dKNXNNNNNNNNNNKkoc:;,,;;lONXNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXO:. ..;cdxOOOxc. .lKNNNNNNNNNNNNd:.. .c0NNNNNNNNNNNNNNNNNNNNNNNNNNNNNX0l. ..,:lx0X[1776]NNO, .dXNNNNNNNXNXOc. .cOXNXNNNNNNNNNNNNNNNNNNNNNNNNNNXOc. ..';cok0XNNNXNNNNNNNNNXo. .oXNNNNNNNXXOc. .:kXNNNNNXNNNNNNNNNNNNNNNNNNNXNNNNO;...';coxOKXNNNNXK00KNNNNNNNNNKc ,0NNNNNNNNKd' .;xXNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXNNX0OO0KXNNNNNNNXOo:'.,ONNXXNNNNNx. .oXNNNNNNN0:. .lKNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXx:. .,xXNNXNNNNNK: .kNNNNNNXk, 'xXNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNX0o,. .'cxKNNN[GOD]NNx. ,0NNNNNXx' ,ONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXNNNNNNNNNNKx:. .lxxdlcclxKNNNNNXc ;0NNNNNk' 'kNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXKxc'. .;c,. .:0NXXNK; :KNNNNO, .xXNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNKOd:'. .lXNXNK; :KNNNXl. .cXNNXNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNKkc,. . ,0NXNXc cXNNNO' 'kNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNX0o,. .. .dNNNNx. cXNNNx. cKNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNXXNKo. ... 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